Carrion Fields
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History of Carrion Fields

The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose...The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning.
-- Robert Jordan, The Wheel of Time (series)



Memories of the Second Age


In the Beginning, there was Darkness..

Having fled their dying world, the Lord of Order and the Forsaken One came unto a desolate plane. With no other recourse before them, they began to mold the plane around their own existence. Time changed the two of them, causing the Lord of Order to descend into the Shadows and the Forsaken One to step out of the Shadow into Magic.

Now the Lord of Shadows, the Unseen created his army of followers to inhabit the world. The Violet Spider, as the Forsaken came to be known, gave magic unto the world and created an army of followers. Pleased with their creations, the two Lords sat upon their thrones to watch the puppet show they had created.

Factions among the followers began to form, leading to long and bloody wars. Rather than seek direct confrontation, the armies of the Unseen worked among the shadows cast by the Light. The followers of Magic split into two sides of Chaos and Order. Their magical wars ravaged the world unto at last both sides realized that they could not be assured of victory using magic. Chaos turned to the Shadows for help, knowing full well that they risked a black dagger in their back at a moment of weakness. The Mages of Order decided to weave the five magics into creating an army that would be immune to the magic of the Chaos Mages. Their plan worked perfectly to a fault.

The armies of Order and Chaos met on the field for the battle that would decide the winner for all time. Chaos, armed with with the magic of the Shadows, took the field with hosts of demons and Primordial Darkness at their backs. At first it seemed that they would win. The Darkness drove back the Light of Order until it seemed that there was no hope. Arriving at the twelfth hour, the anti-magic army joined the fray. The Chaos Mages had never before had their spells deflected back at them. Their surprise lead to fear, and from fear they quickly succumbed to defeat. The bloodthirsty warriors, seeing that they were immune to the magic, attacked with renewed vigor. As a reward for their victory, the Mages of Order allowed their warriors to sack and loot the cities of Chaos.

Very quickly, they realized that they could no longer control the bloodthirsty slayers. Entire countries were raped and burned by the marauding armies, immune even to the magic that created them. After one particularly vicious assault on a peaceful kingdom, the Mages of Order set a trap for their army. While celebrating their spoils, the army was careless in keeping sentries posted around the city. The Mages of Order, knowing that their spells would not affect the army, turned to the Shadow. Shadow gave them the power to summon and bind demonic creatures to their side. The sleeping, drunken warriors never had a chance. The demons came in the night, slaughtering men, women, and children without mercy. Only a handful of the warriors survived to flee into the mountains where they were lead by their Dwarven Captain. Barely able to banish the demons before they got out of control, the Mages of Order turned in on themselves. They could no longer stand for Order, but instead became obsessed with discipline as a means to gain power. They had seen how rash, wild decisions had lead to such disasterous results and vowed never to make those mistakes again.

The Dwarven Captain, named after a siege weapon he had designed during a bloody campaign, lead his remaining men into the mountains. The secret of the anti-magic protection was preserved, in a weakened form, through the centuries among the descendants of the bloodthirsty warriors that came to be known as the BattleRagers. Forever hating the Mages that betrayed them, they seek to destroy all that practice magic.

Through all of this, the Shadow watched and waited. The last of the Chaos Mages, having barely escaped annihilation, once again sought out the Shadow. The Shadow twisted the Chaos Mages from magic, giving them the power to cause disorder and chaos rather than true magic. For a time, Chaos began to grow strong. Perhaps something of old was remembered by the Unseen. Or perhaps it was the natural way of keeping the balance. Order rose up to balance out the Chaos. Before too long, even Shadow found that it could not exist without Light defining its existence.

Sitting on their thrones, the Two kept a watchful eye on their creation. When their role as overseers had become unnecessary, they turned from this world, perhaps to seek another in which to mold. The world they left in their wake is what you now stand on. The Powers of the world continue to rise and fall like the tides. The future lies as an unwritten book before you. New gods and goddesses sit in the heavens, watching the mortals live and die on their whims. The Shining Lady sits across from the Dark One, the two forever locked in the struggle for ascendancy. Minor powers rise and fall, the Grey One strives for balance, and the mortal realms are the setting for the last game.

-- Author Unknown


Carrion Fields Voted Number 1 MUD at Most Popular Sites more than two weeks in a row! Carrion Fields chosen MUD of the Month for July 2005 at Mud Magic!

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