Carrion Fields
    PLAY NOW! Home: Return to the main page. Forums: The official forums are a place to ask questions and receive answers. News: Information on past and present changes to the game. Help: Generally useful information, including maps, FAQs, tips, history, etc. Help Races: A brief rundown on Thera's 18 PC races. Help Classes: Info on the 16 available classes. Includes skill/spell lists. Help Religion: Help on spheres, religions, shrines, empowerment, tattoos, etc. Help Cabals: The organizations that drive the political landscape of Thera. Connect: Launch your default 'telnet' application and connect to carrionfields.com port 9999 About Us: The history of CF, and the people who make it great. Donate: CF is free to you, but it does cost money to run. Donations are gladly accepted.
Search help topics:


Shop at Amazon.com - part of the proceeds go to support the mud!
The Carrion Fields Multi User Domain
 
Vote for Carrion Fields at Top Mud Sites!
We are currently:
#8
and we need
25 votes
to gain a rank
(Vote every 12 hours.)
Vote for Carrion Fields on the Mud Connector!  Remember to cast your telnet vote by clicking on Connect to Carrion Fields on the Mud Connector page.
We are currently:
#32
and we need
8 votes
to gain a rank
(New one click voting!)

Vote for Carrion Fields at RPG Gateway!

Vote for Carrion Fields on Mud Magic!


Help|Races|Wood-Elf

Wood-elves broke off from the high elves long ago and chose to linger in the twilight of the woods instead of honing their minds and gaining the magical skill of the high elves. They have gradually changed from their high-elven roots and are now slightly stronger and heartier than high elves or dark-elves. Instead of following the pure morality of the high-elves, the wood-elves have become concerned with balance, with the cycles of nature, the fragility of life, the inevitability of death. Wood-elves prefer nature over magic and generally find themselves feeling out of place in cities and towns. Their coloring can vary considerably, almost as much as humans, but most wood-elves have light brown hair and ivory skin (a shade darker than the fair skin of high elves). Due to their many years in the wilds, wood-elves can walk quietly there, although not so quietly as other elves. Like high-elves, though, wood-elves are burned by the touch of iron and may see in the dark with infravision. Wood-elves must stay balanced, or neutral, in their morality and have chaotic tendencies.

Wood-elves are naturally adept at a number of nature-oriented skills if their class normally receives them. These include but are not limited to Camouflage, Fashion Staff, and Entangle. These skills will either be easier to learn or will work better for wood-elves.

Max stats: Str: Strong (19) Int: Super-Genius (23) Wis: Sagacious (21) Dex: Deft (24) Con: Healthy (17) Cha: Disarming (22)

Wood-elves may be Warriors, Rangers, Druids, Bards, and Healers.


Carrion Fields Voted Number 1 MUD at Most Popular Sites more than two weeks in a row! Carrion Fields chosen MUD of the Month for July 2005 at Mud Magic!

NOTICE: We collect personal information on this site.
To learn more about how we use your information, see our Privacy Policy.

Terms of Service
Copyright © 2000-2008 Carrion Fields, LLC. All Rights Reserved.