Carrion Fields
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Help|Classes|Warrior

Bash! Chop! Stab! Jab! Impale! Pummel! Entwine! Disembowel!

Blood and guts, ready for violence at any moment, these are the hallmarks of a warrior. Always wanted to be the hero with the magic sword? The last one standing in a knife fight? The barbarian with an axe and mace crushing all before her? If you can imagine that warrior, CF allows you to BE that warrior.

The warrior is the master of personal, in-your-face combat, capable of learning every weapon type and even no weapon at all but knuckles and fists. No other class teaches how to use every weapon, and thus no other class can take advantage of its opponents' inability to parry a sword or axe, a polearm or staff, a spear or flail. Warriors have the skills necessary to deliver more physical attacks per round of combat than any other class. You are a killer, plain and simple.

But just as no two killers are the same in the real world, in the Carrion Fields each warrior can be different from the next. The mercenary for hire? Warrior! The crazed magic-hating berserker with two axes and an attitude? Warrior! Jack-the-Ripper's second cousin with a love of slicing and dicing the ladies? Warrior! Champion of the weak and oppressed, a freedom loving force for good? Warrior!

And the thrill of combat rides high with the warrior, never growing old, as CF warriors are as diverse as the players' imaginations:

Choose your weapon!

The warrior can go beyond mere weapon proficiency, and choose two weapons as specializations, one early on at level 20 and a second later at level 40. There are eight different specializations: axe, mace, sword, polearm, staffs and spears, whips and flails, daggers, and hand to hand. Like to make your opponent bleed? Specialize in daggers and hurl one through his chest, or in spears, and impale him through the chest! Want to make her drop her weapon from weakness? Pick maces and boneshatter her body, or in axes and whirl your axe points into his flesh. Worried you will be hit first? Learn the nuances of the polearm and chargeset the attack.

Some warriors overwhelm their opponents with sheer damage, others with precise, crippling strikes to gradually erode their ability to fight. Some prevail with a strong defense, others with a powerful ability to deny their opponent action. The possibilities are many. Two warriors who have never met may know dangerously little about what to expect from the other in a fight.

Choose your legacy!

When you have advanced to the 44th level and again at the 48th, you will be allowed to choose a legacy, a special training giving you even more customization and versatility. Think your axe doesn't parry well enough for you? Learn to put up the Ward of Blades. Feel like bashing down your enemies like a falling mountain? Choose to Greet the Avalanche. Need to hold onto that weapon even when riddled by holes and shattered bones? Fist of the Titan will help. There are thirty six (36) legacies, and every warrior gets to pick two. Spend your life trying to play all combinations and you'll be old and gray before you finish!

Anytime is a good time!

Warriors can be lethal at every level, and with a minimal of additional preparation. The warrior is uniquely suited to just diving right in and stirring things up. See your enemy walking down the Eastern Road? Jump him! You don't need to zap a wand or take a long time to prepare yourself, you're good to go with a few weapons and a cool head. YOU are the weapon, and all you need is your ability and your skills to take a go at anyone, anytime.

As a warrior you will be one of the healthiest of all classes, gaining more hit points per level than any other class. Your high movement gains per level will enable you to catch your running foes or outlast your pursuers. Many types of warriors will dish out the damage faster than almost anyone else, winning fights where your enemies commands are denied through your lagging moves. As a warrior you will have several utility options unavailable to anyone else, able to dash up to someone and start an attack quickly, or retreat from combat in a direction you choose rather than flee mindlessly. And nobody takes advantage of cowardice better than you, with a parting blow to any who can't match your power and flees in fear!

But be careful!

The warrior spends almost all of his time perfecting his physical abilities, and so has little understanding or use for the magical or divine powers, and these can be potent indeed. Your enemies will often be able to elude you with a simple spell of word of recall or teleport, or to stand up to you with their damage-reduction abilities such as invoker shields, sanctuary, barrier or stone skin. And if you don't take care to keep your body strong and fit, most often through the armor and weapons you will gather, all your training and skill with that sword will be useless when you drop it from weakness, or take great harm from the potent damage abilities of mages, communers and bards. Sometimes even a warrior needs to look before she leaps!


Extra Experience Cost per Level: 0
Empowerment Required: No
Alignment: Any
Ethos: Any

See Also: Specialize, Weapon Specialization, and Legacies.

Warriors are trained in the following skills:

Level Skill Skill Skill
Level 1 Axe Dagger Flail
Mace Whip Enhanced Damage
Parry Rescue Polearm
Spear Sword Staff
Recall Shield Block Hand to Hand
Level 2 Elbow Light Armor Metal Armor
Level 3 Dirt Kicking
Level 4 Knee Aim
Level 5 Second Attack
Level 6 Fast Healing
Level 8 Kick
Level 10 Disarm Feint
Level 12 Third Attack Dual Wield
Level 13 Dodge
Level 14 Haggle Pierce
Level 15 Bash Trip Shield Cleave
Meditation Pugil
Level 16 Charge
Level 17 Thrust
Level 18 Berserk Lash
Level 19 Slice
Level 20 Warcry
  Whirl (Axe*)
  Stab (Dagger*)
  Ironhands (Hand*)
  Backhand (Mace*)
  Distance (Polearm*)
  Spin (Spear/Staff*)
  Flourintine (Sword*)
  Bludgeon (Whip/Flail*) Sting (Whip/Flail*)
Level 21 Lore Retreat
Level 22 Evasion (Hand*)
  Cross (Sword*)
Level 23 Offhand Disarm
  Underhand (Dagger*)
  Vital Area (Hand*)
  Deflect Shield (Mace*)
  Entrap (Polearm*)
  Leverage (Spear/Staff*)
Level 24 Evade Weaponbreaker (Axe*)
  Chop (Polearm*) Legsweep (Polearm*)
  Doublethrust (Sword*)
  Strip (Whip/Flail*)
Level 25 Drive Parting Blow
  Hamstring (Dagger*)
  Crescent (Spear/Staff*)
  Legsweep (Spear/Staff*)
Level 26 Pummel (Hand*)
  Cranial (Mace*)
  Misdirect (Spear/Staff*)
  Jab (Sword*)
  Eyejab (Whip/Flail*)
Level 27 Hook (Axe*)
  Artery (Dagger*)
  Choke (Whip/Flail*)
Level 28 Boneshatter (Mace*)
Level 29 Pincer (Axe*)
  Riposte (Sword*)
Level 30 Fourth Attack Dash
  Overhead (Axe*)
  Twist (Dagger*)
  Stun (Hand*)
  Dent (Mace*)
  Charge Set (Polearm*)
Level 31 Flurry (Sword*)
Level 32 Concealed (Dagger*)
  Crushing Blow (Hand*)
  Cutoff (Polearm*)
  Impale (Spear/Staff*)
  Entwine (Whip/Flail*)
Level 33 Disembowel (Axe*)
  Drum (Mace*)
Level 34 Hurl (Dagger*)
  Pull (Whip/Flail*)
Level 35 Precise Aim
Level 36 Bone Armor
Level 44 1st Legacy
Level 46 Enhanced Reactions
Level 48 2nd Legacy


* This skill requires the associated Weapon Specialization.

Helpfile Legacy
Autumn Autumn Harvest
Balance Balance of the Sisters
Calming Calming the Tempest
Chilling Chilling Embrace
Crashing Crashing of Waves
Cry Cry of Thunder
Dance Dance Upon the Southern Wind
Enigma Enigma of the Thirteen
Fires Fires of Adversity
Fist Fist of the Titan
Flow Flow of Shadows
Fluid Fluid Deceptions
Forsaken Forsaken Thoughts
Fortress Fortress of the Spirit
Gates Gates of the Forge
Greeting Greeting the Avalanche
Harmonious Harmonious Equilibrium
Hour Hour Past Midnight
Incarnadine Incarnadine Wave
Landslide Landslide of the Second Breath
Maelstrom Maelstrom of the Veils
Mercy Mercy of the Typhoon
One One with Shadows
Outcry Outcry of Steel
Place Place of the Raging River
Renewal Renewal of Spring
Riddle Riddle of Resilience
Soul Soul of the Mountain
Space Space Between Heartbeats
Striking Striking the Shadows Footfall
Surrounding Surrounding the Sunrise
Trapping Trapping Beneath Thunder
Vanguard Vanguards Desire
Ward Ward of Blades
Whirlwind Whirlwind of Steel
Whispers Whispers of the Great Siege

Warriors are versed in the following spells:

Warriors are not versed in any spells.


Carrion Fields Voted Number 1 MUD at Most Popular Sites more than two weeks in a row! Carrion Fields chosen MUD of the Month for July 2005 at Mud Magic!

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