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Help|Classes|ThiefWhile every thief guild in Thera teaches the core skills of all thieves, many guildmasters also have specialized training that they offer. When you approach the guildmaster, they will tell you what skill they would be willing to teach you next in their course of specialized training. Due to the nature of the training, you cannot skip over a path skill. You can train an entire path if you desire, or you can mix and match between them. Realize that the more you stray from focusing on a single path, the less you can learn from it.Type/Path City First Skill Membership Required Trapper Blackclaw Detect Traps X Trapper Arial City Detect Traps Thug Dagdan Push X Thug Tir-Talath Push Pickpocket Galadon Plant X Pickpocket Udgaard Plant Binder Hamsah Mu'Tazz Nimble Fingers X Binder Seantryn Modan Nimble Fingers Poisoner Voralian City Apply X Poisoner Hillcrest Apply There are more guilds not requiring membership than those listed above. Guilds membership is not required for specialized training, though joining a guild does offer other benefits. Every thief guildhall that does require membership has a leader, or kingpin, whose title varies depending on which guild they control. Becoming a member of a guild will automatically change your hometown to be the same as the guild. For guildhalls with required membership, notes can be sent to the guild members by sending a NOTE to one of the following: blackclaw_thieves dagdan_thieves galadon_thieves hamsah_thieves voralian_thieves Currently, only thieves have organized themselves in such a fashion. See Also: THIEVES 'GUILD JOIN' KINGPIN BINDERS PICKPOCKETS POISONERS TRAPPERS THUGS Extra Experience Cost per Level: 0 Empowerment Required: No Alignment: Any Ethos: Any See Also: 'GUILD JOIN'
Thieves are versed in the following spells: Thieves are not versed in any spells.
Example Guildhalls (there are more) :
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