![]() |
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Help|Classes|RangerOutdoorsmen, hunters, masters of woodcraft, rangers are the guardians of the wild. In addition to having excellent fighting skills, many are also wielders of some powerful magic. Some rangers have been known to imitate the ferociousness of beasts, fashion mystical staves, and be able to camouflage beyond detection. Their ability to ambush opponents makes them deadly foes. Rumors say they most commonly practice in the forest west of Galadon, north of Arkham, south of Tir-Talath, and in the Emerald Forest.While rangers most commonly roam the forests and woodlands, rangers thrive in a variety of environments, both harsh and mild. The forests, plains, marshes, deserts, mountains, caves, and seas are all the domain of the ranger, although each calls one home above all the rest. Rangers also boast a variety of expertise; rugged survivalist, the well- traveled explorer, the cunning hunter, the fierce savage, the wild beastmaster, and the mystical animist. The prime stat of a Ranger is Strength though humans and half-breeds can choose their prime stat, and some of their abilities are: Fashion Staff, Ambush, Camouflage, Herbs, Bark Skin, Butcher, and Creep. Rangers generally become more comfortable with their skills as they spend more and more time within the wilderness, away from cities. Cloud Giants, Humans, Elves, Wood-Elves, Half-Elves, Half-Drows and Felar make versatile rangers. Storm Giants, Fire Giants, Dark-Elves, Arials, Gnomes, and Svirfneblin can also become rangers with certain restrictions. See also: EXPERTISE HOMETERRAIN PLAINSRUNNER MARSHDWELLER FORESTER BEDOUIN CAVERNDWELLER MARINER MOUNTAINEER SURVIVALIST SAVAGE BEASTMASTER HUNTER ANIMIST EXPLORER Extra Experience Cost per Level: 200 Empowerment Required: No Alignment: Any Ethos: Any Note: The following gives the details of a ranger using the Forester Hometerrain and Survivalist Expertise. This is considered the "standard" forest-dwelling ranger and other terrain and expertise choices are described in comparison to this combination. Forester/Survivalist Rangers are trained in the following skills:
Forester/Survivalist Rangers are versed in the following spells:
Terrain Option: Bedouin Bedouins lose Bearcharge, Charge, Entangle and Snare
Terrain Option: Caverndweller Caverndwellers lose Call Lightning, Control Weather, Entangle
Terrain Option: Mariner Mariners lose Charge, Pathfinding and Snare
Terrain Option: Marshdweller Marshdwellers lose Bearcharge, Charge, Find Water and Scrolls
Terrain Option: Mountaineer Mountaineers lose Backrake, Bark Skin, Protection Heat Cold and Scrolls
Terrain Option: Plainsrunner Plainsrunners lose Snare
Expertise Option: Animist Animists lose Backrake, Bearcharge, Charge, Serpentstrike, Shield Cleave and Third Attack
Expertise Option: Beastmaster Beastmasters lose Call Lightning, Control Weather, Haggle, Pen and Scrolls
Expertise Option: Explorer Explorers lose Backrake, Call Lightning and Control Weather
Expertise Option: Hunter Hunters lose Axe, Backrake, Dual Wield, Entangle and Shield Cleave
Expertise Option: Savage Savages lose Bark Skin, Control Weather, Meditation, Scrolls and Shield Block
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||