Cabals have special hideouts, each with a special item that gives members
special powers. Cabals whose special item is in another cabal's shrine lose
their special powers! (Each cabal has an inner and outer guardian, to get
your own item back you'll have to kill your enemy's outer guardian, to get
their item you'll have to kill the inner guardian. To make your enemy lose
their powers, give their item to your own inner guardian.)
Joining a cabal is meant to be a lifelong occupation. Those that quit or
are kicked out of a cabal are given a punishment for their leaving. Cabal
hopping is highly disapproved of.
Cabal joining may not be for everybody, some people do very well as an
independant, with less cabal-politics to deal with, and more freedom
of actions.
For more info on individual cabals or joining one, ask a cabal member or
post a note to that cabal. The information given in the help philosophy
and help files are to give you an idea on where you may fit
in, the final word on what a cabal's requirements and acceptance standards
can only be answered by the immortal/mortal leadership of a cabal.
See also: STORY PHILOSOPHY ARBITER BATTLE ENTROPY MASTER HERALD
SYLVAN EMPIRE DAWN SCARAB
Words of wisdom: The Immortals of CF have read all these files and
know their contents. When applying for a cabal, simply repeating the help
files word for word will not impress anyone. Roleplaying is encouraged, and
thus some originality is in order. Although you must act in accordance to
the guidelines of a cabal, be unique and not simply one of the masses.
Create an entire role, not a simple facade to get inducted. Have fun.
- The only cabal immortals listed above are 53+.
- Keep in mind these are only general guidelines.
- For more info on individual cabals or joining one, ask a cabal member or post a note to that cabal.